Mother
Main composition. Here is a 4k version: http://interstation3d.com/portfolio/mother_c001_4k.jpg

Main composition. Here is a 4k version: http://interstation3d.com/portfolio/mother_c001_4k.jpg

Closeup camera 001

Closeup camera 001

Closeup camera 002

Closeup camera 002

Closeup camera 004

Closeup camera 004

Closeup camera 006

Closeup camera 006

Closeup camera 003

Closeup camera 003

Closeup camera 005

Closeup camera 005

Main machine screenshot from Blender. Hardops/Boxcutter for modeling.

Main machine screenshot from Blender. Hardops/Boxcutter for modeling.

Main machine screenshot from Blender. Hardops/Boxcutter for modeling.

Main machine screenshot from Blender. Hardops/Boxcutter for modeling.

Smoke sim was also done in Blender and then exported as VDB for rendering in Max/Redshift.

Smoke sim was also done in Blender and then exported as VDB for rendering in Max/Redshift.

Screen capture of Sphere model from Moi.

Screen capture of Sphere model from Moi.

4K version: http://interstation3d.com/portfolio/mother_c001_4k.jpg
This was experimental project that I've used to learn some new software. Blender with Hardops/Boxcutter was used to model left machine and I also used it to do smoke sim. I was pleasantly surprised of the speed and modeling toolset in Blender. It is very capable especially when doing some rapid fast 3D concepting using Hardops/Boxcutter. Sphere asset was modeled in Moi3D and I've used that software because Blender was not very suitable to do a lot of booleans on curved surfaces, in this case NURBS modeler like Moi3D was better fit.