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Toni Bratincevic
Environment Modeler working for Blizzard Entertainment
Irvine, CA, United States of America

Summary

Environment artist / 3D Generalist. Working in industry for over 15 years.

Skills

Environment DesignDigital SculptingEnvironment ModelingHard Surface ModelingTexturingPBR Texturing

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
V-Ray
V-Ray
Blackmagic Design Fusion
Blackmagic Design Fusion
Redshift
Redshift

Reel

Experience

  • Lead environment modeler at Blizzard Entertainment
    Irvine, California, United States of America
    January 2012 - Present

    Modeling assets, doing scene assembly and leading a team of environment artists.

  • Lead Scene Assembler at Blur Studio
    Venice, California, United States of America
    January 2007 - January 2012

    As Scene Assembler lead I was responsible for modeling complete environments, doing lookdev/surfacing for those environments and creating master lighting. After that I was also finalizing shots, doing compositing in Fusion and leading a team of artists working on projects.